Michiel van den Heuvel
Michiel van den Heuvel
Environment concept artist & illustrator
Eindhoven, Netherlands

Summary

Senior Environment Concept Artist with 10+ years of experience in visual development, environment design, keyframe illustration, and pre-production for AAA, mobile, and themed entertainment projects.

Specialized in worldbuilding, atmospheric environment design, and translating creative direction into production-ready concept packages using hybrid 2D/3D workflows.

Experienced in cross-functional collaboration with art directors, engineers, architects, and technical artists during concept development, schematic design, and production planning.

www.michielvdheuvel.com
michielvdheuvel@hotmail.com

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Skills

Concept ArtConcept DesignEnvironment ModelingPhoto-manipulationPhotoshopSketchingKitbashing

Software proficiency

Photoshop
Photoshop
Blender
Blender
3DCoat
3DCoat
Substance Painter
Substance Painter
Keyshot
Keyshot
Unreal Engine
Unreal Engine
Quixel Mixer
Quixel Mixer
Gravity Sketch
Gravity Sketch
Gaea
Gaea
Medium by Adobe
Medium by Adobe
Substance 3D Painter
Substance 3D Painter

Experience

  • 2D/3D artist at P&P Projects
    Someren, NL
    January 2024 - April 2026

    • Led visual development of a themed experience for one of the largest museums in the Netherlands

    • Produced cinematic keyframes for a confidential dark ride for a world-renowned theme park operator

    • Contributed concept art and attraction development for a confidential dark ride commissioned by a major global themed entertainment company

  • Lead Background artist at Cheese Broccoli Studios
    Arcadia
    January 2018 - January 2025

    • Translated briefs based on medical theory into rich world designs and background art

    • Kept a visually consistent style set by Art Director

    • Worked on numerous large, multi-layered documents in a non-destructively & organized manner

    • Developed a flexible workflow using Blender and Photoshop for shading and compositing

    • Created a ongoing library of 3D assets to expedite results in early stage of development

  • Marketing Artist at Divine Madnes
    October 2023 - November 2023

    Created the cover art for a new TTRPG artbook

  • Lead Background Artist at Candy Valley Network
    Berlin
    December 2021 - May 2023

    • Created concept design using Blender and Photoshop

    • Built and maintained an expanding library of 3D assets used for environment blockouts and inengine

    production workflows

    • Contributed with moodboard and written documentation to assist with the development of the

    design document

    • Co-developed narrative- and gameplay concepts in conjunction with the Environment Team

    and Gameplay designers

  • Concept artist & background painter at Douwe Works
    Amsterdam, Netherlands
    November 2021 - February 2022

    Designing concepts for sets and backgrounds, as well producing background paintings

  • Concept artist at Star Ark Ltd
    United States of America
    December 2020 - June 2021

    Concept art and background images for a scifi-based game project

  • Background artist at Smiling Meerkat Studio
    Australia
    October 2020 - April 2021

    Card art designs for a unannounced board game in development

  • Concept artist at Reddlock Studios
    Netherlands
    April 2020 - July 2020

    Concept art for an upcoming educational science-related game about classical physics and quantum physics. 'Science Tales' developed by Reddlock Studio

    https://sciencetales.io/

  • Marketing artist at Legends of Sora
    July 2018 - February 2019

    Designing and illustrating concept art, as well as marketing images for the online novel 'Legends of Sora' as written by Broc Sewell https://legendsofsora.com/

  • Concept artist at Studio Blonk
    Apeldoorn, Netherlands
    November 2016 - January 2016

    Visual Development for the Entertainment industry. Most recent project : Theme park ride- concept art

    http://www.studioblonk.nl/

  • Pocket Quest at Art King Studio
    January 2013 - July 2013

    Concept art, Background paintings, U.I and character design for PocketQuest, a mobile RPG.

    http://www.artkingstudio.com/pocket-quest

  • Race Day Challenge at ArtKing Studio
    January 2013 - July 2013

    Vehicle, prop en U.I design for RaceDayChallenge, a mobile racing tycoon game.

    http://www.artkingstudio.com/race-day-challenge

  • World of Difference at Monkey Bizniz
    Utrecht, Netherlands
    January 2012 - July 2012

    Concept art and background design for 'Wereld van Verschil' a Therapeutic PC game developed for young people dealing with ( imminent ) grief. A virtual world was designed to help them deal with their grief, fear and other worries, but also to encourage them to remember and rejoice. In addition, it is a platform to keep and share memories with other young people reminding them that they are not alone.

    http://dewereldvanverschil.nl/

    http://www.monkeybizniz.com/work.html