Senior Environment Concept Artist with 10+ years of experience in visual development, environment design, keyframe illustration, and pre-production for AAA, mobile, and themed entertainment projects.
Specialized in worldbuilding, atmospheric environment design, and translating creative direction into production-ready concept packages using hybrid 2D/3D workflows.
Experienced in cross-functional collaboration with art directors, engineers, architects, and technical artists during concept development, schematic design, and production planning.
• Led visual development of a themed experience for one of the largest museums in the Netherlands
• Produced cinematic keyframes for a confidential dark ride for a world-renowned theme park operator
• Contributed concept art and attraction development for a confidential dark ride commissioned by a major global themed entertainment company
• Translated briefs based on medical theory into rich world designs and background art
• Kept a visually consistent style set by Art Director
• Worked on numerous large, multi-layered documents in a non-destructively & organized manner
• Developed a flexible workflow using Blender and Photoshop for shading and compositing
• Created a ongoing library of 3D assets to expedite results in early stage of development
Created the cover art for a new TTRPG artbook
• Created concept design using Blender and Photoshop
• Built and maintained an expanding library of 3D assets used for environment blockouts and inengine
production workflows
• Contributed with moodboard and written documentation to assist with the development of the
design document
• Co-developed narrative- and gameplay concepts in conjunction with the Environment Team
and Gameplay designers
Designing concepts for sets and backgrounds, as well producing background paintings
Concept art and background images for a scifi-based game project
Card art designs for a unannounced board game in development
Concept art for an upcoming educational science-related game about classical physics and quantum physics. 'Science Tales' developed by Reddlock Studio
https://sciencetales.io/
Designing and illustrating concept art, as well as marketing images for the online novel 'Legends of Sora' as written by Broc Sewell https://legendsofsora.com/
Visual Development for the Entertainment industry. Most recent project : Theme park ride- concept art
http://www.studioblonk.nl/
Concept art, Background paintings, U.I and character design for PocketQuest, a mobile RPG.
http://www.artkingstudio.com/pocket-quest
Vehicle, prop en U.I design for RaceDayChallenge, a mobile racing tycoon game.
http://www.artkingstudio.com/race-day-challenge
Concept art and background design for 'Wereld van Verschil' a Therapeutic PC game developed for young people dealing with ( imminent ) grief. A virtual world was designed to help them deal with their grief, fear and other worries, but also to encourage them to remember and rejoice. In addition, it is a platform to keep and share memories with other young people reminding them that they are not alone.
http://dewereldvanverschil.nl/
http://www.monkeybizniz.com/work.html